http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Once in the open, we don't meet zombies right away, but we hear them. The buffer is enough to get us immersed in the island town, but keeps us on our toes.Signs of violence are everywhere with spatters of blood on the concrete, crumbling facades, toppled cars, et al. Once the walking dead do surface, our teeth are clenched and we are raring to go to work.
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